PM3.6 - Charizard - Subaction - SwingDash_1
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Stats
IASA: |
46 |
Hitboxes active: |
8-20 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x12b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
12 |
50 |
100 |
70 |
Normal |
HomeRunBat |
7 |
6 |
|
Frames:13-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
6 |
50 |
100 |
70 |
Normal |
HomeRunBat |
4 |
4 |
|
Scripts
Main
- AsyncWait(7.0)
- Subroutine(External: gameAnimCmd_BatSwingDashCommon)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 23, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(12.0)
- Subroutine(External: gameAnimCmd_BatSwingDashCommon2)
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(45.0)
- AllowInterrupts
GFX
SFX
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }
- AsyncWait(38.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }