PM3.6 - Charizard - Subaction - EscapeN

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Stats

IASA: 28
Fully Intangible: 2-18
Subaction Index: 0x43

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(18.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(27.0)
  6. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. SoundEffect1(5448)
  2. AsyncWait(1.0)
  3. SoundEffect1(5437)
  4. SyncWait(29.0)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(26.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }