PM3.6 - Charizard - Subaction - GlideStart

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Stats

IASA: None
Subaction Index: 0x39

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 3 }
  2. ResetVerticalVelocityAndAcceleration(true)
  3. SetAnimationFrame(12.0)
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  6. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(0)))
    1. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
  7. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.1) }
  8. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  9. loop Infinite times:
    1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    2. FloatVariableSet { variable: RandomAccessFloat (0xa), value: 0 }
    3. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThanOrEqual scalar(1.215)))
      1. FloatVariableSet { variable: RandomAccessFloat (0xa), value: 0.06 }
    4. else
      1. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(1.275)))
        1. FloatVariableSet { variable: RandomAccessFloat (0xa), value: 1.275 }
        2. FloatVariableSubtract { variable: RandomAccessFloat (0xa), value: InternalConstantInt(HorizontalCharacterVelocity) }
    5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(10))), y_vel: Constant(-0.03575) }
    6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    7. SyncWait(2.0)

GFX

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectVictory(5421)
    3. SyncWait(28.0)

    Other

    1. AsyncWait(16.0)
    2. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
    3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.7325) }
    5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    6. AsyncWait(999.0)
    7. CreateInterrupt { interrupt_id: None, action: GlideAttack, requirement: (ButtonPress value(0)) }
    8. CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (ButtonPress value(1)) }
    9. CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (ButtonPress value(2)) }