PM3.6 - Charizard - Subaction - Swing3_4
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 12-17 | 
                
                    | Hitbox set 0 hits: | 12 | 
                
                    | Subaction Index: | 0x13b | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:12-17
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 2 | 7 | 12 | 150 | 361 | Flower | Punch | 4 | 5 | 5 |            | 
                            
                            | 0 | 3 | 7 | 12 | 150 | 361 | Flower | Punch | 4 | 5 | 5 |            | 
                
             
            Scripts
            Main
            - AsyncWait(11.0)
- Subroutine(External: gameAnimCmd_LipStickSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 38, new_x_offset: 1.5, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 23, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(0)] }
- AsyncWait(17.0)
- DeleteAllHitBoxes
GFX
            
SFX
            
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(11.0)
- Rumble { unk1: 17, unk2: 0 }