PM3.6 - Charizard - Subaction - GlideEnd

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |

Stats

IASA: None
Subaction Index: 0x3d

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  2. AsyncWait(5.0)
  3. if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
    1. ReverseDirection
    2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    3. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -2 }
    4. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
    6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    7. ChangeSubactionRestartFrame(GlideTurn)
  4. AsyncWait(10.0)
  5. AddVelocity { x_vel: Constant(-0.1), y_vel: Constant(0.55) }
  6. FrameSpeedModifier { multiplier: 1.6154, unk: 0 }

GFX

    SFX

    1. SoundEffectVictory(5411)

    Other