PM3.6 - Charizard - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 8-9
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(7.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 2, size: 4.0, x_offset: 0.0, y_offset: 7.0, z_offset: 15.0, set_action: 61, target: AerialAndGrounded, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 2, size: 3.5, x_offset: 0.0, y_offset: 7.0, z_offset: 11.0, set_action: 61, target: AerialAndGrounded, unk: None })
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 2, size: 3.5, x_offset: 0.0, y_offset: 7.0, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
  5. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  6. SyncWait(2.0)
  7. DeleteAllGrabBoxes
  8. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  9. AsyncWait(17.0)
  10. FrameSpeedModifier { multiplier: 0.75, unk: 0 }

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffectTransient(5415)
    3. SyncWait(4.0)
    4. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    5. SyncWait(13.0)

    Other

    1. SlopeContourStand { leg_bone_parent: 1 }
    2. AsyncWait(1.0)
    3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 15 }