PM3.6 - Charizard - Subaction - SpecialLwHold

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Stats

IASA: None
Subaction Index: 0x1d9

Scripts

Main

  1. FrameSpeedModifier { multiplier: 2.0, unk: 0 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 31, bone: 0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. loop Infinite times:
    1. FlashEffectOverlay { red: 251, green: 236, blue: 93, alpha: 50 }
    2. SetColorOfFlashEffectOverlay { transition_time: 6, red: 0, green: 0, blue: 0, alpha: 0 }
    3. SyncWait(6.0)
    4. RemoveFlashEffect

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. loop Infinite times:
      1. Rumble { unk1: 4, unk2: 0 }
      2. SyncWait(2.0)