PM3.6 - Charizard - Subaction - Passive

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Stats

IASA: None
Fully Intangible: 1-20
Subaction Index: 0xbe

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(20.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. Subroutine(0x22770)

SFX

  1. SoundEffectStop(68)
  2. SoundEffectStop(69)
  3. SoundEffectStop(70)
  4. SoundEffect1(2213)
  5. SoundEffectOther1(5448)

Other

  1. AsyncWait(21.0)
  2. SlopeContourStand { leg_bone_parent: 2 }
  3. AsyncWait(23.0)
  4. SlopeContourStand { leg_bone_parent: 6 }