PM3.6 - Charizard - Subaction - SlipStand

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Stats

IASA: None
Fully Intangible: 1-17
Subaction Index: 0xe6

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(17.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(21.0)
  5. Subroutine(0x204b0)

GFX

    SFX

    1. AsyncWait(10.0)
    2. SoundEffect1(5414)

    Other

    1. SlopeContourStand { leg_bone_parent: 1 }
    2. AsyncWait(1.0)
    3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }