PM3.6 - Charizard - Subaction - SpecialN

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

  1. UnknownEvent { namespace: 0x0, code: 0x8, unk1: 0x0, arguments: [Value(1)] }

GFX

  1. loop Infinite times:
    1. RemoveFlashEffect
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 4, bone: 33, x_offset: 2.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    3. SyncWait(6.0)
    4. FlashEffectOverlay { red: 255, green: 128, blue: 255, alpha: 80 }
    5. SetColorOfFlashEffectOverlay { transition_time: 10, red: 0, green: 0, blue: 0, alpha: 0 }
    6. SyncWait(10.0)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }