PM3.6 - Wario-Man - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 1
Subaction Index: 0x6d

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.5, x_offset: 0.0, y_offset: 7.0, z_offset: 11.0, set_action: 61, target: AerialAndGrounded, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.25, x_offset: 0.0, y_offset: 7.0, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
  4. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  5. SyncWait(2.0)
  6. DeleteAllGrabBoxes
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. if (not(BoolIsTrue RandomAccessBool (0xa)))
    1. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.25, x_offset: 0.0, y_offset: 6.0, z_offset: -1.0, set_action: 61, target: AerialAndGrounded, unk: None })
    2. ChangeSubactionRestartFrame(ShoulderCharge)
  2. RemoveFlashEffect
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9), Bool(false), Bool(true)] }

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(4892)
  3. SyncWait(7.0)
  4. SoundEffectStop(4892)
  5. SyncWait(22.0)

Other

  1. AsyncWait(22.0)
  2. SlopeContourStand { leg_bone_parent: 6 }