PM3.6 - Wario-Man - Subaction - SpecialLwLR

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |

Stats

IASA: None
Hitboxes active: 5-8
Hitbox set 0 hits: 5
Subaction Index: 0x1ff

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-8

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 15 20 70 361 Darkness Explosion false 8 7

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessBool(CannotDie), value: 1 }
  2. AsyncWait(4.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 13.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  4. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  5. AsyncWait(8.0)
  6. DeleteAllHitBoxes
  7. EnableInterruptGroup(GroundJump)
  8. EnableInterruptGroup(AirJump)

GFX

  1. AsyncWait(5.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 25, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(6.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 26, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
  7. AsyncWait(8.0)
  8. FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 80 }
  9. AsyncWait(10.0)
  10. SetColorOfFlashEffectOverlay { transition_time: 15, red: 255, green: 0, blue: 0, alpha: 0 }
  11. AsyncWait(25.0)
  12. RemoveFlashEffect

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(4874)

Other

  1. AsyncWait(5.0)
  2. ScreenShake { magnitude: 1 }
  3. Rumble { unk1: 14, unk2: 0 }