PM3.6 - Samus - Subaction - CatchDash
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
Stats
IASA: |
None |
Hitboxes active: |
17-30 |
Subaction Index: |
0x6d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
1 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
2 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
3 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
Frames:20-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
Scripts
Main
- GenerateArticle { article_id: 7, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(7), Value(3)] }
- ArticleVisibility { article_id: 7, visibility: false }
- AsyncWait(7.0)
- ArticleVisibility { article_id: 7, visibility: true }
- AsyncWait(16.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 47, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 15.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 10.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- AsyncWait(19.0)
- DeleteGrabBox(1)
- DeleteGrabBox(2)
- DeleteGrabBox(3)
- AsyncWait(30.0)
- DeleteAllGrabBoxes
- AsyncWait(72.0)
- ArticleRemove(7)
GFX
SFX
- AsyncWait(15.0)
- SoundEffect1(2842)
Other
- AsyncWait(9.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
- AsyncWait(16.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(56.0)
- Rumble { unk1: 12, unk2: 0 }