PM3.6 - Samus - Subaction - CatchAttack
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 3-4 | 
                
                    | Hitbox set 0 hits: | 3 | 
                
                    | Subaction Index: | 0x70 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:3-4
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Remain Grabbed | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 0 | 100 | 80 | Normal | Burn | AD | false | true | 3 | 3 |            | 
                
             
            Scripts
            Main
            - AsyncWait(2.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 7.2, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(23.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
            
SFX
            
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- Rumble { unk1: 12, unk2: 4 }