PM3.6 - Samus - Subaction - FinalAir

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Stats

IASA: None
Fully Intangible: 1-31
Subaction Index: 0x1e2

Scripts

Main

  1. if (not(ArticleExists value(4)))
    1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
    2. ArticleEvent(3)
    3. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -12 }
    4. GenerateArticle { article_id: 4, subaction_only: true }
    5. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 12 }
    6. GenerateArticle { article_id: 4, subaction_only: true }
    7. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -24 }
    8. GenerateArticle { article_id: 4, subaction_only: true }
    9. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 24 }
    10. GenerateArticle { article_id: 4, subaction_only: true }
    11. ArticleEvent(4)

GFX

    SFX

    1. SoundEffectStop(2900)
    2. SoundEffectVictory(2867)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. ItemVisibility(false)
    3. Subroutine(Final Other 0x5ac0)