PM3.6 - Samus - Subaction - SpecialAirN

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Stats

IASA: 31
Subaction Index: 0x1d2

Scripts

Main

  1. FloatVariableSet { variable: RandomAccessFloat (0x8), value: LongtermAccessInt (0x42) }
  2. FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: -0.1 }
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  4. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(8))), y_vel: Constant(0.0) }
  5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  6. AsyncWait(1.0)
  7. UnknownEvent { namespace: 0x10, code: 0x9, unk1: 0x0, arguments: [Value(0)] }
  8. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  9. AsyncWait(30.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 5, bone: 43, x_offset: 0.0, y_offset: 1.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. FlashEffectOverlay { red: 255, green: 192, blue: 255, alpha: 180 }
  4. AsyncWait(4.0)
  5. SetColorOfFlashEffectOverlay { transition_time: 10, red: 80, green: 80, blue: 80, alpha: 0 }
  6. AsyncWait(14.0)
  7. RemoveFlashEffect

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(60.0)] }
    3. Rumble { unk1: 13, unk2: 0 }