PM3.6 - Mario - Subaction - SpecialAirN

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Stats

IASA: 41
Subaction Index: 0x1cf

Scripts

Main

  1. Goto(SpecialN Main 0x258b4)

GFX

  1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(12)))
    2. AsyncWait(14.0)
    3. FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 90 }
    4. AsyncWait(16.0)
    5. RemoveFlashEffect
  2. else
    1. AsyncWait(12.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 2, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 45.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    3. AsyncWait(14.0)
    4. FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 90 }
    5. AsyncWait(16.0)
    6. RemoveFlashEffect
    7. FlashEffectLight { red: 255, green: 230, blue: 180, alpha: 160, light_source_x: 75.0, light_source_y: -10.0 }
    8. AsyncWait(21.0)
    9. SetColorOfFlashEffectLight { transition_time: 5, red: 255, green: 255, blue: 255, alpha: 0 }
    10. AsyncWait(26.0)
    11. RemoveFlashEffect

SFX

  1. Goto(SpecialN SFX 0x262d4)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(13.0)
  3. Rumble { unk1: 13, unk2: 0 }