PM3.6 - Mario - Subaction - Final
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Stats
IASA: |
None |
Fully Intangible: |
1-180 |
Subaction Index: |
0x1dc |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- GenerateArticle { article_id: 3, subaction_only: true }
- CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.0, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(4, 30)
- AsyncWait(40.0)
- CameraNormal
- AsyncWait(55.0)
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 30, green: 64, blue: 0, alpha: 0, frame_count: 128, transition_out_time: 0 })
- AsyncWait(160.0)
- ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 224, graphic: 2, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 224, graphic: 2, bone: 48, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffect1(407)
- SoundEffect1(286)
- SyncWait(54.0)
- SoundEffect1(408)
- SoundEffect1(287)
Other
- ItemVisibility(false)
- AsyncWait(2.0)
- RumbleLoop { unk1: 15, unk2: 0 }
- AsyncWait(55.0)
- ScreenShake { magnitude: 2 }
- RumbleLoop { unk1: 8, unk2: 0 }
- AsyncWait(155.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }