PM3.6 - Mario - Subaction - Final

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Stats

IASA: None
Fully Intangible: 1-180
Subaction Index: 0x1dc

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. GenerateArticle { article_id: 3, subaction_only: true }
  3. CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.0, x_angle: 0.0, y_angle: 0.0 })
  4. TimeManipulation(4, 30)
  5. AsyncWait(40.0)
  6. CameraNormal
  7. AsyncWait(55.0)
  8. LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 30, green: 64, blue: 0, alpha: 0, frame_count: 128, transition_out_time: 0 })
  9. AsyncWait(160.0)
  10. ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 224, graphic: 2, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 224, graphic: 2, bone: 48, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(407)
  3. SoundEffect1(286)
  4. SyncWait(54.0)
  5. SoundEffect1(408)
  6. SoundEffect1(287)

Other

  1. ItemVisibility(false)
  2. AsyncWait(2.0)
  3. RumbleLoop { unk1: 15, unk2: 0 }
  4. AsyncWait(55.0)
  5. ScreenShake { magnitude: 2 }
  6. RumbleLoop { unk1: 8, unk2: 0 }
  7. AsyncWait(155.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }