PM3.6 - Mario - Subaction - CliffClimbSlow

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Stats

IASA: None
Fully Intangible: 1-55
Subaction Index: 0xdd

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(44.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  4. AsyncWait(55.0)
  5. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(37.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(59.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(228)
  3. SyncWait(29.0)
  4. SoundEffect1(333)
  5. SyncWait(16.0)
  6. SoundEffect1(331)
  7. SyncWait(16.0)
  8. SoundEffect1(293)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(55.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }