PM3.6 - Roy - Subaction - CliffClimbSlow

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 |

Stats

IASA: 60
Fully Intangible: 1-55
Subaction Index: 0xdd

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(44.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  4. AsyncWait(55.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. AsyncWait(59.0)
  7. AllowInterrupts

GFX

    SFX

    1. AsyncWait(0.0)
    2. SoundEffect1(228)
    3. SyncWait(30.0)
    4. SoundEffect1(228)
    5. SyncWait(14.0)
    6. SoundEffect1(222)
    7. SyncWait(12.0)
    8. SoundEffect1(225)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }