PM3.6 - Roy - Subaction - Catch
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 7-8 | 
                
                    | Subaction Index: | 0x6c | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 1 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 2 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                
             
            Scripts
            Main
            - AsyncWait(6.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 8.86, z_offset: 13.9, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 8.439983, z_offset: 10.55, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 8.02, z_offset: 7.6, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
            
SFX
            - AsyncWait(5.0)
- SoundEffect1(111)
- SyncWait(5.0)
- SoundEffectStop(111)
Other
            - SlopeContourStand { leg_bone_parent: 6 }