PM3.6 - Roy - Subaction - Swing4
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
                47 |
                48 |
                49 |
                50 |
                51 |
                52 |
                53 |
                54 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 5-6, 17-19 | 
                
                    | Hitbox set 0 hits: | 5, 17 | 
                
                    | Subaction Index: | 0x124 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-6
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 50 | 0 | 100 | 85 | Slash | Slash | 1 | 4 | 4 |            | 
                            
                            | 0 | 1 | 5 | 50 | 0 | 100 | 75 | Slash | Slash | 1 | 4 | 4 |            | 
                            
                            | 0 | 2 | 5 | 50 | 0 | 100 | 50 | Slash | Slash | 1 | 4 | 4 |            | 
                
             
            Frames:17-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 3 | 12 | 50 | 80 | 361 | Slash | Slash | 6 | 7 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- Subroutine(0x18fb0)
- AsyncWait(13.0)
- ItemSetProperty { unk1: 3, unk2: 3.0 }
- BeamSwordTrail { unk: 100 }
- AsyncWait(16.0)
- Subroutine(External: gameAnimCmd_SwordSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(19.0)
- DeleteAllHitBoxes
- AsyncWait(22.0)
- ItemSetProperty { unk1: 3, unk2: 0.5 }
- AsyncWait(25.0)
- ItemSetProperty { unk1: 3, unk2: 1.0 }
GFX
            - AsyncWait(2.0)
- SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 2.79, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 11.75, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- SwordGlow(SwordGlow { color: 19, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 14548993, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- SyncWait(10.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
            - Subroutine(0x28104)
- SyncWait(4.0)
- SoundEffect1(4443)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 13, unk2: 0 }