PM3.6 - Pit - Subaction - Swing4

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Stats

IASA: None
Hitboxes active: 9-10, 14-15
Hitbox set 0 hits: 9, 14
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 10 40 70 Slash Slash 5 5
0 1 7 10 40 70 Slash Slash 5 5
0 2 7 10 40 70 Slash Slash 5 5
0 3 7 10 40 70 Slash Slash 5 5

Frames:14-15

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 12 50 80 361 Slash Slash 6 7 6

Scripts

Main

  1. AsyncWait(8.0)
  2. Subroutine(0x18988)
  3. BeamSwordTrail { unk: 100 }
  4. ItemSetProperty { unk1: 3, unk2: 3.0 }
  5. AsyncWait(13.0)
  6. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  7. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  8. AsyncWait(15.0)
  9. DeleteAllHitBoxes
  10. ItemSetProperty { unk1: 2, unk2: 0.4 }
  11. AsyncWait(17.0)
  12. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

    1. Subroutine(SpecialHiStart Other 0x259c8)
    2. AsyncWait(8.0)
    3. SoundEffect1(654)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(13.0)
    3. Rumble { unk1: 13, unk2: 0 }