PM3.6 - Pit - Subaction - Win1
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Stats
IASA: |
None |
Subaction Index: |
0x1c4 |
Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(63.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 74, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(106.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 74, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(10.0)
- SoundEffect1(612)
- SyncWait(3.0)
- SoundEffect1(655)
- SyncWait(44.0)
- SoundEffect1(655)
- SyncWait(12.0)
- SoundEffect1(655)
- SyncWait(31.0)
- SoundEffect1(654)
- SyncWait(5.0)
- SoundEffectVictory(707)
Other