PM3.6 - Pit - Subaction - Attack100Start

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Stats

IASA: None
Hitboxes active: 6-7
Hitbox set 0 hits: 6
Subaction Index: 0x4b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 0 25 130 10 Slash Slash 1 2 3
0 1 1 10 0 100 110 Slash Slash 1.2 2 3
0 2 1 0 0 100 110 Slash Slash 1 2 3
0 3 2 0 30 100 361 Slash Slash 1 2 3

Scripts

Main

  1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(5.0)
  3. Subroutine(0x12da8)

GFX

  1. SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 76, point1_x_offset: 0.8, point1_y_offset: 0.0, point1_z_offset: -1.5, point2_bone: 76, point2_x_offset: -1.85, point2_y_offset: 0.0, point2_z_offset: -8.95, delete_after_subaction: true, graphic_id: 1572865, bone_id: 76, x_offset: 0.0, y_offset: 0.0, z_offset: -0.75, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 180.0, glow_length: 1.0 })
  2. SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 74, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: 1.5, point2_bone: 74, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: 8.95, delete_after_subaction: true, graphic_id: 1572865, bone_id: 74, x_offset: 0.0, y_offset: 0.0, z_offset: 0.75, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })

SFX

  1. SoundVoiceLow

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 12, unk2: 0 }