PM3.6 - Pit - Subaction - Attack100Start
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
Stats
IASA: |
None |
Hitboxes active: |
6-7 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x4b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
- AsyncWait(5.0)
- Subroutine(0x12da8)
GFX
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 76, point1_x_offset: 0.8, point1_y_offset: 0.0, point1_z_offset: -1.5, point2_bone: 76, point2_x_offset: -1.85, point2_y_offset: 0.0, point2_z_offset: -8.95, delete_after_subaction: true, graphic_id: 1572865, bone_id: 76, x_offset: 0.0, y_offset: 0.0, z_offset: -0.75, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 180.0, glow_length: 1.0 })
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 74, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: 1.5, point2_bone: 74, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: 8.95, delete_after_subaction: true, graphic_id: 1572865, bone_id: 74, x_offset: 0.0, y_offset: 0.0, z_offset: 0.75, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
SFX
- SoundVoiceLow
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 12, unk2: 0 }