PM3.6 - Pit - Subaction - Swing3

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Stats

IASA: None
Hitboxes active: 10-11, 18-20
Hitbox set 0 hits: 10, 18
Subaction Index: 0x122

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 10 40 80 Slash Slash 3 4
0 1 4 10 40 60 Slash Slash 3 4
0 2 4 10 40 45 Slash Slash 3 4
0 3 4 10 40 30 Slash Slash 3 4

Frames:18-20

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 8 30 80 361 Slash Slash 4 5 5

Scripts

Main

  1. AsyncWait(4.0)
  2. ItemSetProperty { unk1: 5, unk2: 0.5 }
  3. AsyncWait(9.0)
  4. Subroutine(0x187a8)
  5. AsyncWait(13.0)
  6. BeamSwordTrail { unk: 100 }
  7. ItemSetProperty { unk1: 3, unk2: 2.4 }
  8. AsyncWait(17.0)
  9. Subroutine(External: gameAnimCmd_SwordSwing3Common)
  10. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  11. AsyncWait(20.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(24.0)
  14. ItemSetProperty { unk1: 5, unk2: 0.4 }
  15. AsyncWait(30.0)
  16. ItemSetProperty { unk1: 5, unk2: 1.32 }
  17. AsyncWait(37.0)
  18. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(654)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(9.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(17.0)
    5. Rumble { unk1: 17, unk2: 0 }