PM3.6 - Pit - Subaction - Swing3
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 10-11, 18-20 | 
                
                    | Hitbox set 0 hits: | 10, 18 | 
                
                    | Subaction Index: | 0x122 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:10-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 10 | 40 | 80 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 10 | 40 | 60 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 10 | 40 | 45 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 3 | 4 | 10 | 40 | 30 | Slash | Slash | 3 | 4 |            | 
                
             
            Frames:18-20
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 3 | 8 | 30 | 80 | 361 | Slash | Slash | 4 | 5 | 5 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- ItemSetProperty { unk1: 5, unk2: 0.5 }
- AsyncWait(9.0)
- Subroutine(0x187a8)
- AsyncWait(13.0)
- BeamSwordTrail { unk: 100 }
- ItemSetProperty { unk1: 3, unk2: 2.4 }
- AsyncWait(17.0)
- Subroutine(External: gameAnimCmd_SwordSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- ItemSetProperty { unk1: 5, unk2: 0.4 }
- AsyncWait(30.0)
- ItemSetProperty { unk1: 5, unk2: 1.32 }
- AsyncWait(37.0)
- ItemSetProperty { unk1: 5, unk2: 1.0 }
GFX
            
SFX
            - AsyncWait(9.0)
- SoundEffect1(654)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 17, unk2: 0 }