PM3.6 - Pit - Subaction - Swing3
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
Stats
IASA: |
None |
Hitboxes active: |
10-11, 18-20 |
Hitbox set 0 hits: |
10, 18 |
Subaction Index: |
0x122 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
10 |
40 |
80 |
Slash |
Slash |
3 |
4 |
|
0 |
1 |
4 |
10 |
40 |
60 |
Slash |
Slash |
3 |
4 |
|
0 |
2 |
4 |
10 |
40 |
45 |
Slash |
Slash |
3 |
4 |
|
0 |
3 |
4 |
10 |
40 |
30 |
Slash |
Slash |
3 |
4 |
|
Frames:18-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
8 |
30 |
80 |
361 |
Slash |
Slash |
4 |
5 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- ItemSetProperty { unk1: 5, unk2: 0.5 }
- AsyncWait(9.0)
- Subroutine(0x187a8)
- AsyncWait(13.0)
- BeamSwordTrail { unk: 100 }
- ItemSetProperty { unk1: 3, unk2: 2.4 }
- AsyncWait(17.0)
- Subroutine(External: gameAnimCmd_SwordSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- ItemSetProperty { unk1: 5, unk2: 0.4 }
- AsyncWait(30.0)
- ItemSetProperty { unk1: 5, unk2: 1.32 }
- AsyncWait(37.0)
- ItemSetProperty { unk1: 5, unk2: 1.0 }
GFX
SFX
- AsyncWait(9.0)
- SoundEffect1(654)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 17, unk2: 0 }