PM3.6 - Pit - Subaction - Attack100
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Stats
IASA: |
None |
Hitboxes active: |
2-3, 5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26-27, 29-30 |
Hitbox set 0 hits: |
2, 5, 8, 11, 14, 17, 20, 23, 26, 29 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:8-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:11-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:23-24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:26-27
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Frames:29-30
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
25 |
130 |
10 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
110 |
Slash |
Slash |
1.2 |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
100 |
110 |
Slash |
Slash |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
30 |
100 |
361 |
Slash |
Slash |
1 |
2 |
3 |
|
Scripts
Main
- loop Infinite times:
- AsyncWait(1.0)
- Subroutine(0x12da8)
- AsyncWait(4.0)
- Subroutine(0x12da8)
- AsyncWait(7.0)
- Subroutine(0x12da8)
- AsyncWait(10.0)
- Subroutine(0x12da8)
- AsyncWait(13.0)
- Subroutine(0x12da8)
- AsyncWait(16.0)
- Subroutine(0x12da8)
- AsyncWait(19.0)
- Subroutine(0x12da8)
- AsyncWait(22.0)
- Subroutine(0x12da8)
- AsyncWait(25.0)
- Subroutine(0x12da8)
- AsyncWait(28.0)
- Subroutine(0x12da8)
- AsyncWait(31.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 4, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(8.0)
SFX
- SoundEffect1(672)
- SoundEffect1(655)
- SyncWait(9.0)
- SoundEffect1(655)
- SyncWait(9.0)
- SoundEffect1(672)
- SoundEffect1(655)
- SyncWait(9.0)
- SoundEffect1(655)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0xed28)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- RumbleLoop { unk1: 9, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2740)