PM3.6 - Fox - Subaction - Attack100
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Stats
IASA: |
None |
Hitboxes active: |
3-4, 10-11, 17-18, 24-25, 31-34, 37 |
Hitbox set 0 hits: |
3, 10, 17, 24, 31, 33, 37 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
40 |
Normal |
Kick |
2 |
3 |
|
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
40 |
Normal |
Kick |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
40 |
Normal |
Kick |
2 |
3 |
|
Frames:24-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
40 |
Normal |
Kick |
2 |
3 |
|
Frames:31-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
5 |
25 |
40 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
40 |
Normal |
Kick |
2 |
3 |
|
Scripts
Main
- AsyncWait(2.0)
- Subroutine(0x11fe8)
- AsyncWait(9.0)
- Subroutine(0x11fe8)
- AsyncWait(16.0)
- Subroutine(0x11fe8)
- AsyncWait(23.0)
- Subroutine(0x11fe8)
- AsyncWait(30.0)
- Subroutine(0x11f98)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(Attack100 Main 0x12078)
GFX
SFX
- AsyncWait(2.0)
- SoundEffect1(3188)
- SyncWait(7.0)
- SoundEffect1(3188)
- SyncWait(7.0)
- SoundEffect1(3188)
- SyncWait(7.0)
- SoundEffect1(3188)
- SyncWait(7.0)
- SoundEffect1(3188)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0xe538)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(2.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(6.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(14.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(18.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x26d0)