PM3.6 - Fox - Subaction - Swing3_2
            
            
            
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            Stats
            
                
                    | IASA: | 14 | 
                
                    | Hitboxes active: | 8-11 | 
                
                    | Hitbox set 0 hits: | 8 | 
                
                    | Subaction Index: | 0x12d | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:8-11
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shield Dmg | Trip Rate | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 2 | 6 | 60 | 0 | 100 | 160 | Normal | Paper | 0.3 | 20 | 0.2 | 4 | 1 |            | 
                            
                            | 0 | 3 | 6 | 60 | 0 | 100 | 160 | Normal | Paper | 0.3 | 20 | 0.2 | 4 | 1 |            | 
                
             
            Scripts
            Main
            - BeamSwordTrail { unk: 1 }
- AsyncWait(7.0)
- Subroutine(External: gameAnimCmd_HarisenSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 51, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 27, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- BeamSwordTrail { unk: 3 }
- SyncWait(2.0)
- AllowInterrupts
GFX
            
SFX
            
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }