PM3.6 - Pit - Subaction - Swing3_2

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Stats

IASA: 23
Hitboxes active: 10-11, 18-20
Hitbox set 0 hits: 10, 18
Subaction Index: 0x12d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 10 40 80 Slash Slash 3 4
0 1 4 10 40 60 Slash Slash 3 4
0 2 4 10 40 45 Slash Slash 3 4
0 3 4 10 40 30 Slash Slash 3 4

Frames:18-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Trip Rate Shieldstun Hitlag Targets
0 2 6 60 0 100 160 Normal Paper 0.3 20 0.2 4 1
0 3 6 60 0 100 160 Normal Paper 0.3 20 0.2 4 1

Scripts

Main

  1. BeamSwordTrail { unk: 1 }
  2. AsyncWait(9.0)
  3. Subroutine(0x187a8)
  4. AsyncWait(17.0)
  5. Subroutine(External: gameAnimCmd_HarisenSwing3Common)
  6. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 62, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  7. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  8. AsyncWait(20.0)
  9. DeleteAllHitBoxes
  10. BeamSwordTrail { unk: 3 }
  11. SyncWait(2.0)
  12. AllowInterrupts

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(654)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(9.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(17.0)
    5. Rumble { unk1: 17, unk2: 0 }