PM3.6 - Pit - Subaction - Swing1_2

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Stats

IASA: 11
Hitboxes active: 4-8
Hitbox set 0 hits: 4
Subaction Index: 0x12c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-8

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shield Dmg Trip Rate Shieldstun Hitlag Targets
0 2 2 9 0 100 174 Normal Paper 0.3 1.18 10 0.1 2 1
0 3 2 9 0 100 174 Normal Paper 0.3 1.18 10 0.1 2 1

Scripts

Main

  1. BeamSwordTrail { unk: 0 }
  2. AsyncWait(3.0)
  3. Subroutine(External: gameAnimCmd_HarisenSwing1Common)
  4. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 62, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(8.0)
  7. DeleteAllHitBoxes
  8. BeamSwordTrail { unk: 3 }
  9. SyncWait(2.0)
  10. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(3.0)
      3. Rumble { unk1: 16, unk2: 0 }