PM3.6 - Pit - Subaction - GlideAttack

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Stats

IASA: None
Hitboxes active: 6-13
Hitbox set 0 hits: 6
Subaction Index: 0x3c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 20 80 63 Slash Slash 7 6
0 1 9 20 80 63 Slash Slash 6 5
0 2 9 20 80 63 Slash Slash 6 5
0 3 12 20 80 63 Slash Slash 7 6

Scripts

Main

  1. Subroutine(0x1bf70)
  2. AsyncWait(5.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 63, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.03, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 63, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.03, x_offset: 0.0, y_offset: -3.29, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 63, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.03, x_offset: 0.0, y_offset: -6.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 58, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 63, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 2.87, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(8.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(33.0)
  10. CreateInterrupt { interrupt_id: None, action: FallAerial, requirement: (CharacterExists) }

GFX

  1. AsyncWait(4.0)
  2. SwordGlow(SwordGlow { color: 3, blur_length: 4, point1_bone: 78, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: -1.5, point2_bone: 78, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: -8.95, delete_after_subaction: true, graphic_id: 1572865, bone_id: 78, x_offset: 0.0, y_offset: 0.0, z_offset: -0.75, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  3. AsyncWait(16.0)
  4. DeleteSwordGlow { fade_time: 1 }

SFX

  1. SoundEffectStop(663)
  2. AsyncWait(5.0)
  3. SoundVoiceLow
  4. SoundEffect1(654)

Other