PM3.6 - Pit - Subaction - Swing4_3

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Stats

IASA: None
Hitboxes active: 9-10, 13-16
Hitbox set 0 hits: 9, 13
Subaction Index: 0x13d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 10 40 70 Slash Slash 5 5
0 1 7 10 40 70 Slash Slash 5 5
0 2 7 10 40 70 Slash Slash 5 5
0 3 7 10 40 70 Slash Slash 5 5

Frames:13-16

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 11 16 150 361 Flower Punch 6 6 6
0 3 11 16 150 361 Flower Punch 6 6 6

Scripts

Main

  1. AsyncWait(8.0)
  2. Subroutine(0x18988)
  3. AsyncWait(12.0)
  4. Subroutine(External: gameAnimCmd_LipStickSwing4Common)
  5. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 62, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  7. AsyncWait(13.0)
  8. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
  9. AsyncWait(16.0)
  10. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(8.0)
    2. SoundEffect1(654)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(12.0)
    3. Rumble { unk1: 13, unk2: 0 }