PM3.6 - Pit - Subaction - SwingDash_4

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Stats

IASA: None
Hitboxes active: 7-8, 14-16
Hitbox set 0 hits: 7, 14
Subaction Index: 0x140

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 10 40 80 Slash Slash 3 4
0 1 4 10 40 60 Slash Slash 3 4
0 2 4 10 40 45 Slash Slash 3 4
0 3 4 10 40 30 Slash Slash 3 4

Frames:14-16

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 6 50 70 361 Flower Punch 4 4

Scripts

Main

  1. AsyncWait(6.0)
  2. Subroutine(0x187a8)
  3. AsyncWait(13.0)
  4. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon)
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(16.0)
  7. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(654)

    Other

    1. AsyncWait(1.0)
    2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
    3. AsyncWait(6.0)
    4. Rumble { unk1: 0, unk2: 0 }
    5. AsyncWait(13.0)
    6. Rumble { unk1: 12, unk2: 0 }