PM3.6 - Fox - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1-4, 31-50 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 18 | 
                
                    | Landing Lag (L-Cancel): | 9 | 
                
                    | Hitboxes active: | 5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24 | 
                
                    | Hitbox set 0 hits: | 5, 8, 11, 14, 17, 20, 23 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-6
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 0 | 100 | 290 | Normal | Punch | 3 | 3 |            | 
                            
                            | 0 | 1 | 2 | 30 | 0 | 100 | 290 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:8-9
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 0 | 100 | 290 | Normal | Punch | 3 | 3 |            | 
                            
                            | 0 | 1 | 2 | 30 | 0 | 100 | 290 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:11-12
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 0 | 100 | 290 | Normal | Punch | 3 | 3 |            | 
                            
                            | 0 | 1 | 2 | 30 | 0 | 100 | 290 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:14-15
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 0 | 100 | 290 | Normal | Punch | 3 | 3 |            | 
                            
                            | 0 | 1 | 2 | 30 | 0 | 100 | 290 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:17-18
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 0 | 100 | 290 | Normal | Punch | 3 | 3 |            | 
                            
                            | 0 | 1 | 2 | 30 | 0 | 100 | 290 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:20-21
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 0 | 100 | 290 | Normal | Punch | 3 | 3 |            | 
                            
                            | 0 | 1 | 2 | 30 | 0 | 100 | 290 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:23-24
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 30 | 0 | 100 | 290 | Normal | Punch | 3 | 3 |            | 
                            
                            | 0 | 1 | 2 | 30 | 0 | 100 | 290 | Normal | Punch | 2 | 3 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 7 times: - CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 290, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.156, x_offset: -1.275, y_offset: 1.436, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 290, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.99, x_offset: -0.956, y_offset: -0.956, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
 
- DeleteAllHitBoxes
- SyncWait(5.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(4.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
- SyncWait(3.0)
- SoundEffect1(3188)
Other
            - AsyncWait(5.0)
- RumbleLoop { unk1: 2, unk2: 20 }