PM3.6 - Wario - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1-14, 34-54 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 34 | 
                
                    | Landing Lag (L-Cancel): | 17 | 
                
                    | Hitboxes active: | 15-29 | 
                
                    | Hitbox set 0 hits: | 15 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:15-29
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Direct | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 45 | 95 | 270 | Normal | Kick | false | 8 | 7 |            | 
                            
                            | 0 | 1 | 14 | 60 | 80 | 270 | Normal | Kick | false | 8 | 7 |            | 
                
             
            Scripts
            Main
            - AsyncWait(14.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 45, size: 5.7, x_offset: 0.0, y_offset: 2.75, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Butt, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 5.7, x_offset: 0.0, y_offset: 2.75, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Butt, clang: true, unk5: true, direct: false, unk6: 0 })
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -3.4, x_set: false, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(25.0)
- AsyncWait(29.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9), Bool(true), Bool(true)] }
- DeleteAllHitBoxes
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 0.35, unk: 0 }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -3.5, x_set: false, y_set: true })
GFX
            - loop Infinite times: - if (EnteringOrIsInHitLag) - if ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(0))) - if (ButtonHeld value(6)) - IfStatementOr (ButtonHeld value(7))
- IfStatementOr (ButtonHeld value(8))
- SoundEffect1(4874)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 3, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 
 
- ChangeSubactionRestartFrame(AttackAirLwBounce)
 
- SyncWait(1.0)
 
SFX
            - AsyncWait(12.0)
- SoundVoiceLow
- SoundEffect1(4787)
- SoundEffect1(4892)
- Goto(0x9019c168)
Other
            - RumbleLoop { unk1: 2, unk2: 35 }
- AsyncWait(11.0)
- loop 3 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 6.0, x_rotation: 30.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: -6.0, x_rotation: -30.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
 
- if (OnGround) - GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)