PM3.6 - Wario - Subaction - SpecialNBiteEnd

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Stats

IASA: None
Direction Reverse Frames: 1
Subaction Index: 0x1d3

Scripts

Main

  1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d)))
    1. UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43029 }), Bool(false)] }
    2. ReverseDirection
  2. AsyncWait(10.0)
  3. ApplyThrow { unk0: 0, bone: 478, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }

GFX

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect1(166)

    Other

    1. AsyncWait(5.0)
    2. Rumble { unk1: 13, unk2: 0 }