PM3.6 - Wario - Subaction - ShoulderChargeImpact

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Stats

IASA: None
Subaction Index: 0x1e9

Scripts

Main

  1. DeleteAllHitBoxes
  2. AsyncWait(11.0)
  3. AsyncWait(16.0)
  4. DeleteAllHitBoxes
  5. AsyncWait(44.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }

GFX

  1. RemoveFlashEffect

SFX

  1. SoundEffect1(166)
  2. SoundEffect1(115)
  3. SoundEffect1(114)

Other

  1. Rumble { unk1: 13, unk2: 5 }
  2. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  4. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  5. loop Infinite times:
    1. ResetVerticalVelocityAndAcceleration(true)
    2. SyncWait(1.0)