PM3.6 - Wario - Subaction - Attack11Strong

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Stats

IASA: None
Subaction Index: 0x3c

Scripts

Main

  1. BoolVariableSetFalse { variable: RandomAccessBool (0xa) }
  2. AsyncWait(5.0)
  3. if (ButtonNotPressed value(0))
    1. IfStatementOr (not(ButtonHeld value(1)))
    2. BoolVariableSetTrue { variable: RandomAccessBool (0xa) }
    3. SetAnimationAndTimerFrame(11.0)
  4. AsyncWait(13.0)
  5. RemoveFlashEffect
  6. if (BoolIsTrue RandomAccessBool (0xa))
    1. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 2.5, z_offset: 5.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    2. SyncWait(3.0)
    3. DeleteAllHitBoxes
    4. FrameSpeedModifier { multiplier: 1.15, unk: 0 }
  7. else
    1. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 310, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 20, size: 5.5, x_offset: 0.0, y_offset: 3.5, z_offset: 5.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 3.5, z_offset: 5.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
    4. SyncWait(1.0)
    5. ChangeHurtBoxStateAll { state: Normal }
    6. SyncWait(4.0)
    7. DeleteAllHitBoxes
  8. AsyncWait(30.0)
  9. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (CharacterExists) }

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1441799), Bool(true), Bool(true)] }
  2. AsyncWait(5.0)
  3. FlashEffectOverlay { red: 247, green: 255, blue: 55, alpha: 100 }
  4. SyncWait(2.0)
  5. RemoveFlashEffect
  6. SyncWait(1.0)
  7. FlashEffectOverlay { red: 0, green: 185, blue: 255, alpha: 100 }
  8. SyncWait(1.0)
  9. RemoveFlashEffect
  10. SyncWait(1.0)
  11. FlashEffectOverlay { red: 255, green: 37, blue: 32, alpha: 100 }
  12. SyncWait(1.0)
  13. RemoveFlashEffect

SFX

  1. AsyncWait(13.0)
  2. Rumble { unk1: 4, unk2: 0 }
  3. if (BoolIsTrue RandomAccessBool (0xa))
    1. SoundEffect1(155)
    2. ScreenShake { magnitude: 0 }
  4. else
    1. ScreenShake { magnitude: 1 }
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 478, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    3. SoundEffect1(155)
    4. SoundEffect1(169)
  5. SyncWait(2.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 478, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

Other