PM3.6 - Wario - Subaction - SpecialNOpenWait

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Stats

IASA: None
Partially Intangible: 5-61
Hitboxes active: 3-61
Subaction Index: 0x1cf

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-60

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0xcc
0 1 Grab set action: 0xcc

Scripts

Main

  1. AsyncWait(2.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 444, size: 4.75, x_offset: 0.0, y_offset: 2.0, z_offset: 0.5, set_action: 204, target: AerialAndGrounded, unk: Some(2) })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 444, size: 4.75, x_offset: 0.0, y_offset: -0.8, z_offset: 0.5, set_action: 204, target: AerialAndGrounded, unk: Some(2) })
  4. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 5, trajectory: 62, kbg: 30, wdsk: 0, bkb: 70, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  5. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  6. UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(444), Scalar(4.5), Scalar(0.0), Scalar(1.2), Scalar(2.7), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(true), Value(0)] }
  7. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  8. SyncWait(2.0)
  9. ChangeHurtBoxStateSpecific { bone: 445, state: IntangibleFlashing }

GFX

  1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }

SFX

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }