PM3.6 - Wario - Subaction - AttackHi3
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
Stats
IASA: |
None |
Partially Intangible: |
1-37 |
Hitboxes active: |
12-27 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
65 |
89 |
90 |
Normal |
Punch |
6 |
6 |
|
0 |
1 |
10 |
65 |
89 |
83 |
Normal |
Punch |
6 |
6 |
|
0 |
2 |
10 |
65 |
89 |
97 |
Normal |
Punch |
6 |
6 |
|
Frames:15-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
45 |
50 |
90 |
Normal |
Punch |
4 |
4 |
|
0 |
1 |
6 |
30 |
50 |
80 |
Normal |
Punch |
4 |
4 |
|
0 |
2 |
6 |
30 |
50 |
100 |
Normal |
Punch |
4 |
4 |
|
Scripts
Main
- ChangeHurtBoxStateSpecific { bone: 445, state: IntangibleFlashing }
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 89, shield_damage: 0, bkb: 65, size: 6.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 83, wdsk: 0, kbg: 89, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 15.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 97, wdsk: 0, kbg: 89, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 15.0, z_offset: -7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 13.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 100, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 13.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(27.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(11.0)
- SoundEffect1(1918)
- SoundEffect1(4892)
Other
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(11.0)
- SlopeContourStand { leg_bone_parent: 6 }