PM3.6 - Wario - Subaction - SpecialLwSR

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Stats

IASA: None
Hitboxes active: 16-18
Hitbox set 0 hits: 16
Subaction Index: 0x1fb

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-18

Set ID Dmg BKB KBG Angle Effect Sound Clang Trip Rate Freeze frame disable Shieldstun Hitlag Targets
0 0 0 0 1 361 Trip Unique false 1 true 1 3

Scripts

Main

  1. AsyncWait(15.0)
  2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 1, shield_damage: 0, bkb: 0, size: 9.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 1.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Trip, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: false })
  3. AsyncWait(18.0)
  4. DeleteAllHitBoxes

GFX

  1. AsyncWait(14.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 1, bone: 405, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(19.0)
  2. SoundEffect1(4872)
  3. SyncWait(30.0)
  4. SoundEffect1(1897)

Other

  1. AsyncWait(20.0)
  2. Rumble { unk1: 12, unk2: 0 }
  3. AsyncWait(43.0)
  4. SlopeContourStand { leg_bone_parent: 6 }