PM3.6 - Wario - Subaction - LandingHeavy_1

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Stats

IASA: 4
Subaction Index: 0x33

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(299)))
    1. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
  2. if (BoolIsTrue LongtermAccessBool (0x76))
    1. IfStatementAnd ((InternalConstantInt(PreviousAction) Equal scalar(16)))
    2. ChangeSubactionRestartFrame(LandingFallSpecial)
  3. BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(4792)
  3. SyncWait(22.0)
  4. SoundEffectOther1(4850)

Other

  1. Goto(LandingHeavy Other 0x2660)
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  4. AsyncWait(4.0)
  5. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  6. AsyncWait(8.0)
  7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
  8. AsyncWait(23.0)
  9. SlopeContourStand { leg_bone_parent: 6 }