PM3.6 - Wario - Subaction - LandingHeavy_1
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1 |
2 |
3 |
Stats
IASA: |
4 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((InternalConstantInt(PreviousAction) Equal scalar(299)))
- FrameSpeedModifier { multiplier: 1.4, unk: 0 }
- if (BoolIsTrue LongtermAccessBool (0x76))
- IfStatementAnd ((InternalConstantInt(PreviousAction) Equal scalar(16)))
- ChangeSubactionRestartFrame(LandingFallSpecial)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffect1(4792)
- SyncWait(22.0)
- SoundEffectOther1(4850)
Other
- Goto(LandingHeavy Other 0x2660)
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(8.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
- AsyncWait(23.0)
- SlopeContourStand { leg_bone_parent: 6 }