PM3.6 - Bowser - Subaction - AttackHi3
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
Stats
IASA: |
36 |
Partially Intangible: |
7-13 |
Hitboxes active: |
7-13 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
50 |
112 |
100 |
Slash |
Slash |
7 |
7 |
|
0 |
1 |
13 |
50 |
112 |
100 |
Slash |
Slash |
7 |
7 |
|
Frames:9-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
50 |
112 |
100 |
Slash |
Slash |
7 |
7 |
|
0 |
1 |
13 |
50 |
112 |
100 |
Slash |
Slash |
7 |
7 |
|
0 |
2 |
8 |
50 |
90 |
60 |
Slash |
Slash |
5 |
5 |
|
0 |
3 |
8 |
50 |
90 |
60 |
Slash |
Slash |
5 |
5 |
|
0 |
4 |
8 |
50 |
90 |
60 |
Slash |
Slash |
5 |
5 |
|
Scripts
Main
- AsyncWait(6.0)
- ChangeHurtBoxStateSpecific { bone: 36, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 40, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 100, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 50, size: 6.97, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 100, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 50, size: 4.69, x_offset: 7.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- ChangeHitBoxSize { hitbox_id: 0, new_size: 0 }
- ChangeHitBoxSize { hitbox_id: 1, new_size: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 40, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 5.49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 4.6, x_offset: 7.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 4, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 4.45, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(15.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(40.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- SwordGlow(SwordGlow { color: 7, blur_length: 3, point1_bone: 40, point1_x_offset: 1.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 41, point2_x_offset: 2.5, point2_y_offset: -0.5, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 41, x_offset: 2.5, y_offset: -0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(11.0)
- DeleteSwordGlow { fade_time: 4 }
SFX
- AsyncWait(6.0)
- SoundEffect1(3754)
- SoundEffect1(55)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- Rumble { unk1: 18, unk2: 0 }