PM3.6 - Bowser - Subaction - AttackLw4Start

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Stats

IASA: None
Subaction Index: 0x5f

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt (0x5b), value: 0 }

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 10.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(4), Scalar(180.0)] }