PM3.6 - Bowser - Subaction - LandingAirLw
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
41 |
Hitboxes active: |
1-3 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x6b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
60 |
30 |
25 |
Slash |
Slash |
false |
10 |
4 |
4 |
|
0 |
1 |
5 |
60 |
30 |
25 |
Slash |
Slash |
false |
10 |
4 |
4 |
|
Scripts
Main
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 25, wdsk: 0, kbg: 30, shield_damage: 10, bkb: 60, size: 9.38, x_offset: 0.0, y_offset: 3.6, z_offset: -7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 25, wdsk: 0, kbg: 30, shield_damage: 10, bkb: 60, size: 9.38, x_offset: 0.0, y_offset: 3.6, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(44.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
GFX
- GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffectOther1(3810)
- SoundEffect1(3751)
- SyncWait(0.0)
- SyncWait(25.0)
- SoundEffect1(3744)
Other
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- ScreenShake { magnitude: 0 }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(18.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(20.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(21.0)
- SlopeContourStand { leg_bone_parent: 6 }