PM3.6 - Bowser - Subaction - AttackAirN

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 |

Stats

IASA: 45
Auto Cancel Window: 1-3, 32-53
Auto Cancel Lag: 6
Landing Lag: 26
Landing Lag (L-Cancel): 13
Hitboxes active: 5-28
Hitbox set 0 hits: 5
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 35 80 361 Normal Kick 7 7

Frames:11-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 30 80 361 Normal Kick 7 7

Frames:15-28

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 20 80 361 Normal Kick 7 7

Scripts

Main

  1. AsyncWait(3.0)
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. SyncWait(1.0)
  5. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
  6. Subroutine(0x29438)
  7. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 9.77, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(8.0)
  9. RemoveFlashEffect
  10. Armor { armor_type: None, tolerance: 0.0 }
  11. AsyncWait(10.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 9.77, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  13. AsyncWait(14.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 9.77, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  15. AsyncWait(28.0)
  16. DeleteAllHitBoxes
  17. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  18. AsyncWait(34.0)
  19. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  20. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  21. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  22. AsyncWait(47.0)
  23. LedgeGrabEnable(EnableInFront)
  24. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(4.0)
  2. loop 4 times:
    1. SoundEffect1(55)
    2. SoundEffect1(3749)
    3. SyncWait(5.0)
    4. SoundEffect1(3750)
    5. SyncWait(2.0)

Other

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 30.0, random_y_rotation: 0.0, random_z_rotation: 30.0 }), terminate_with_animation: true })
  3. AsyncWait(4.0)
  4. RumbleLoop { unk1: 3, unk2: 25 }
  5. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
  6. ItemVisibility(false)
  7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  8. AsyncWait(10.0)
  9. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 30.0, random_y_rotation: 0.0, random_z_rotation: 30.0 }), terminate_with_animation: true })
    2. SyncWait(8.0)
  10. ItemVisibility(true)
  11. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }