PM3.6 - Mewtwo - Subaction - Attack100
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
Stats
IASA: |
None |
Hitboxes active: |
3-4 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
30 |
100 |
73 |
Darkness |
Burn |
3 |
3 |
|
0 |
1 |
3 |
0 |
30 |
100 |
73 |
Darkness |
Burn |
3 |
3 |
|
0 |
2 |
2 |
35 |
0 |
100 |
83 |
Darkness |
Burn |
2 |
3 |
|
Scripts
Main
- loop Infinite times:
- AsyncWait(2.0)
- Subroutine(NONE_1 Main 0xfd90)
- AsyncWait(9.0)
- Subroutine(0x21c80)
- AsyncWait(16.0)
- Subroutine(0x21c80)
- AsyncWait(23.0)
- Subroutine(0x21c80)
- AsyncWait(30.0)
- Subroutine(0x21c80)
- AsyncWait(37.0)
- Subroutine(0x21c80)
- AsyncWait(44.0)
- Subroutine(0x21c80)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
GFX
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 106, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 97, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(2.0)
SFX
- loop Infinite times:
- AsyncWait(2.0)
- loop 7 times:
- Subroutine(0x19aa0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- if (ButtonNotPressed value(0))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }