PM3.6 - Mewtwo - Subaction - SpecialAirHiEnd
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Stats
IASA: |
6 |
Subaction Index: |
0x1dd |
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
- LedgeGrabEnable(EnableInFront)
- DisableMovement(DisableVertical)
- AsyncWait(3.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
- AsyncWait(5.0)
- AllowInterrupts
- Subroutine(0x25a64)
- AsyncWait(7.0)
- DisableMovement2(DisableVertical)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 143, graphic: 17, bone: 10, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
SFX
- BoolVariableSetFalse { variable: LongtermAccessBool (0x3f) }
- Goto(SpecialHiEnd SFX 0xf9d0)
Other
- FloatVariableSet { variable: RandomAccessFloat (0x9), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt(VerticalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x9), value: -0.8 }
- FloatVariableMultiply { variable: RandomAccessFloat (0xa), value: -0.8 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(9))), y_vel: Variable(RandomAccessFloat(Address(10))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- loop 8 times:
- FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt(VerticalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0xa), value: -0.1 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Variable(RandomAccessFloat(Address(10))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- SyncWait(1.0)