PM3.6 - Mewtwo - Subaction - SpecialAirHiEnd

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Stats

IASA: 6
Subaction Index: 0x1dd

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
  3. LedgeGrabEnable(EnableInFront)
  4. DisableMovement(DisableVertical)
  5. AsyncWait(3.0)
  6. BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
  7. BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }
  8. BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
  9. AsyncWait(5.0)
  10. AllowInterrupts
  11. Subroutine(0x25a64)
  12. AsyncWait(7.0)
  13. DisableMovement2(DisableVertical)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 143, graphic: 17, bone: 10, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  2. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }

SFX

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3f) }
  2. Goto(SpecialHiEnd SFX 0xf9d0)

Other

  1. FloatVariableSet { variable: RandomAccessFloat (0x9), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt(VerticalCharacterVelocity) }
  3. FloatVariableMultiply { variable: RandomAccessFloat (0x9), value: -0.8 }
  4. FloatVariableMultiply { variable: RandomAccessFloat (0xa), value: -0.8 }
  5. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  6. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(9))), y_vel: Variable(RandomAccessFloat(Address(10))) }
  7. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  8. loop 8 times:
    1. FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt(VerticalCharacterVelocity) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0xa), value: -0.1 }
    3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    4. AddVelocity { x_vel: Constant(0.0), y_vel: Variable(RandomAccessFloat(Address(10))) }
    5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    6. SyncWait(1.0)