PM3.6 - Mewtwo - Subaction - ThrowHi

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Stats

IASA: None
Subaction Index: 0x74

Throw

Frame: 41

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
12 100 70 90 Normal Unique AerialAndGrounded 8 true

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 12, trajectory: 90, kbg: 70, wdsk: 0, bkb: 100, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(41.0)
  4. ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

GFX

  1. AsyncWait(1.0)
  2. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 215 }
  3. SyncWait(2.0)
  4. SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 255, blue: 255, alpha: 0 }
  5. SyncWait(5.0)
  6. RemoveFlashEffect

SFX

  1. SoundEffect1(220)
  2. AsyncWait(1.0)
  3. SoundEffect1(5791)
  4. SyncWait(40.0)
  5. SoundEffect1(112)
  6. SoundEffect1(114)
  7. SoundVoiceLow

Other

  1. SlopeContourStand { leg_bone_parent: 0 }
  2. loop 10 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(4.0)
  3. AsyncWait(41.0)
  4. Rumble { unk1: 14, unk2: 8 }
  5. ScreenShake { magnitude: 1 }